Metaverse: Virtual Becomes Real (page 7)

Conclusion

The Metaverse is the future of the internet, and businesses and business leaders should look to embrace the opportunity to enhance their customer and employee digital experiences and prepare to pivot onto the new interaction models. It will be a key force that shapes the future of industries, business models, and organizational architectures. The Metaverse is not just for entertainment but has broader implications for the future of global society.

Global Metaverse Market to Reach US$758.6 Billion by the Year 2026 [i]. Amid the COVID-19 crisis, the global market for Metaverse estimated at US$107.1 Billion in the year 2020, is projected to reach a revised size of US$758.6 Billion by 2026, growing at a CAGR of 37.1% over the analysis period.

At the dawn of the Internet age, enterprising entrepreneurs profited by going online while others sat on the sidelines and eventually disappeared. This is the reason that there are no Blockbuster video rentals, Borders bookstores, and Toys R Us shops today. Disrupt or be disrupted. Businesses may choose to play catch up to survive but need to innovate to truly thrive. Whether you are in manufacturing, retail, automotive, healthcare, banking, finance, fashion, realty, event management, or anything else there is a Metaverse use case worth exploring today.

The virtual is here, it is real and is not a game.


[i] Metaverse Emerges as the Next Big Revolution in the Internet Space.(yahoo.com)


[i] Microsoft HoloLens | Mixed Reality Technology for Business

[ii] Microsoft and Qualcomm dive into the metaverse with expanded partnership (msn.com)

[iii] Oculus | VR Headsets, Games & Equipment

[iv] Next generation full body haptic suit – bHaptics TactSuit

[v] Microsoft Cloud at Ignite 2021: Metaverse, AI and hyperconnectivity in a hybrid world – The Official Microsoft Blog

[vi] Mark Lucovsky | LinkedIn

[vii] Senior Software Engineer, Embedded Systems, Augmented Reality OS – Google – Seattle, WA, USA – Mountain View, CA, USA – San Francisco, CA, USA – Google Careers

[viii] South Korea creates ‘metaverse alliance’ to build an open national VR platform • The Register

[ix] Second Life

[x] Minecraft Official Site | Minecraft

[xi] Home – Roblox

[xii] Fortnite | Download & Play For Free – Epic Games Store

[xiii] NIKELAND (roblox.com)

[xiv] OVR – The decentralized world scale AR MetaverseOVR – Visit this NFT OVRLand

[xv] Unity Real-Time Development Platform | 3D, 2D VR & AR Engine

[xvi] OpenXR Overview – The Khronos Group Inc

[xvii] P2048.7 – Standard for Virtual Reality and Augmented Reality: Map for Virtual Objects in the Real World (ieee.org)

[xviii] ISO – ISO/IEC 23005-4:2011 – Information technology — Media context and control — Part 4: Virtual world object characteristics

[xix] X3D Specification, ISO/IEC 19775-1:2004 — Part 1: Architecture and base components (web3d.org)

[xx] Open Source Metaverse Project (sourceforge.net)

[xxi] Coinbase – Buy and Sell Bitcoin, Ethereum, and more with trust

[xxii] Get Zwifting with a Membership, Gear, & Trainer Basics | Zwift

[xxiii] Record, Clip, Edit, Share, and Relive Your Game Clips & Gameplay – Medal.tv

[xxiv] Meme.com – Fine memes and trends

[xxv] How Immersive Technologies Are Changing the Retail Landscape | AWS for Industries (amazon.com)

"Metaverse: Virtual Becomes Real" table of contents

  1. Metaverse: Virtual Becomes Real
  2. A Definition
  3. The Stack
  4. The What, Why, Who, and When of the Metaverse stack
  5. Metaverse today and tomorrow
  6. How does one prepare for the Metaverse?
  7. Conclusion

0 comments on “Metaverse: Virtual Becomes RealAdd yours →

Leave a Reply